People Can Fly Updates Strategy to Develop AA Games Alongside Triple-A
Smoothen development People Can Fly (Painkiller, Bulletstorm, Outriders) announced a pregnant update to its development strategy today. The chief difference will be the new focus on developing double-A games alongside their previously planned triple-A projects (one for Square Enix and another for Accept-Ii). The ultimate goal will be to release one new game each year, starting in 2024.
Here's the translated text from the excerpt shared on the company's website:
(i) to expand the portfolio of games produced by the Group with games from the AA segment, bold that, with a shorter production time, lower budget, and smaller scope, they will be of comparable quality to games from the AAA segment;
(two) developing AAA and AA games in new genres not yet within the scope of the Grouping's operations, and Group's operations, as well as (iii) acquiring new production team(s) or new entities engaged in the production of video games in new areas of the Group'southward operations, i.e. in the new AA segment and genres other than shooter games and action RPG games.In accordance with People Can Fly'due south assumptions, the objective of the updated strategy is for the Group to become one of the leading independent development studios in the world, and starting from 2024 to achieve the goal of an annual release of a game produced past the Grouping in cooperation with a publisher or in the self-publishing model.
Updating the Group's strategy does non involve any change in the goals defined in the previous strategy Group's previous strategy. In this respect, People Can Wing confirms that it is continuing the Group's business organisation model which consists of simultaneous product of several games from the Triple-A segment in cooperation in a cooperative model with leading global publishers, also as farther development of production of AAA games in the cocky-publishing model, i.eastward. as the publisher of games developed past the Group based on existing or newly created IP.
People Tin can Fly already has viii evolution teams spread across the earth; the virtually recent acquisition was Phosphor Games.
Source: https://wccftech.com/people-can-fly-updates-strategy-to-develop-aa-games-alongside-triple-a/
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